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1. Amarr explained in detail - in Ships and Modules [original thread]
I agree with all of your weapon changes except cap usage. For frigates, it's impossible for a crusader for instance to properly run beams as they require your setup to be both boosted with grid mods, and cap mods (they require insane ammounts of c...
- by Ordo Abchao - at 2006.10.24 16:33:00
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2. Tempest with Artilliary - in Ships and Modules [original thread]
Originally by: The1 Originally by: Kaylana Syi 10 million SP in gunnery doesn't mean that much to me. So you can use 1400 IIs, 800 IIs... so can I with less. You have what, Motion Pred. 5, Rapid firing 5, Weapons upg. 5, etc... whi...
- by Ordo Abchao - at 2005.02.28 17:48:00
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3. Tempest with Artilliary - in Ships and Modules [original thread]
Originally by: Selim The thing about the wrecking shots, is that wrecks on artillery are rare as hell. There is a 1 in 100 chance that a wreck will happen ON A HIT. And since artillery fires so slow, and misses more often than anything el...
- by Ordo Abchao - at 2005.02.25 19:02:00
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4. INTERCEPTORS VS CRUISERS - in Ships and Modules [original thread]
I have no problems killing 99% of the cruisers/bc's, if they have heavy missiles it's tricky though, if they have heavy missiles and web, then there isn't a point. Order out of Chaos
- by Ordo Abchao - at 2005.02.23 18:23:00
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5. Scan Probes, Please Fix Thx - in Ships and Modules [original thread]
What i'm saying is that the deep space probes do not work period. Not that they don't work the way they should, not that they don't have enough range, you drop a deep space probe, try scanning, it doesn't work, if you don't have a dead space bm fo...
- by Ordo Abchao - at 2005.02.16 21:48:00
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6. Scan Probes, Please Fix Thx - in Ships and Modules [original thread]
Anything above 48 au scan probes are essentialy broken, seriously, this has been petitioned and mentioned more than once and long before scan probes were officialy in the game. Please, fix them because atm i have 780,000 skill points that are esse...
- by Ordo Abchao - at 2005.02.16 17:55:00
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7. Save the pulselasers! - in Ships and Modules [original thread]
Only reasonable nerf i can think of them doing is dropping the base optimal by 10-15km's, and maybe, reduce tracking. Order out of Chaos
- by Ordo Abchao - at 2005.02.15 17:45:00
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8. Observator Scanning Probes - Has anybody got them to work? - in Ships and Modules [original thread]
Originally by: Chribba I also spent the time training to use them, and so far I've scanned ALOT using them, from targets 1AU away up to 100+AU and got ZERO results on all scans so I have no idea how they are supposed to work at all. Th...
- by Ordo Abchao - at 2005.02.05 14:02:00
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9. Ship HP Increased - in Ships and Modules [original thread]
Originally by: Capt Brent Edited by: Capt Brent on 28/01/2005 16:04:09 Originally by: Seraph Demon OK, here's what I see: devs have decided this change will be made , and players have chosen to whine about it. CCP wants to in...
- by Ordo Abchao - at 2005.01.29 11:38:00
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10. Ship HP Increased - in Ships and Modules [original thread]
Originally by: Leam Edited by: Leam on 25/01/2005 11:46:58 Edited by: Leam on 25/01/2005 11:44:19 Originally by: Maya Rkell Originally by: Leam Originally by: Maya Rkell Edited by: Maya Rkell on 22/01/2005...
- by Ordo Abchao - at 2005.01.26 03:13:00
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11. Ship HP Increased - in Ships and Modules [original thread]
Don't do it. Order out of Chaos
- by Ordo Abchao - at 2005.01.16 10:59:00
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12. Warp Core Stabs, Idea For Change - in Ships and Modules [original thread]
I've had the idea pop into my head about a balancing of wcs', as is, they are practicaly free defence for your ship, and although fitting a rediculous ammount isn't the smartest idea, it does work. Which brings me to a potential change, as is wc...
- by Ordo Abchao - at 2004.12.28 10:28:00
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13. Warp Core Stabs, Idea For Change - in Ships and Modules [original thread]
I've had the idea pop into my head about a balancing of wcs', as is, they are practicaly free defence for your ship, and although fitting a rediculous ammount isn't the smartest idea, it does work. Which brings me to a potential change, as is wc...
- by Ordo Abchao - at 2004.12.28 10:28:00
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14. Interceptor Upgrades - in Ships and Modules [original thread]
Don't know if this has been said before, but boosting inties isn't needed, they are already better than assault frigates for damage dealing (ironic no?). Only thing that's holding back inties and assault frigates right now are missiles, with thier...
- by Ordo Abchao - at 2004.12.27 10:50:00
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15. Interceptor Upgrades - in Ships and Modules [original thread]
Don't know if this has been said before, but boosting inties isn't needed, they are already better than assault frigates for damage dealing (ironic no?). Only thing that's holding back inties and assault frigates right now are missiles, with thier...
- by Ordo Abchao - at 2004.12.27 10:50:00
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16. Frigate MWD Petition - in Ships and Modules [original thread]
Originally by: OrbitalEffect Originally by: Harry Voyager Phased Monopropellant I Hydrazine Boosters... Named MWD? That's a 525% signature boost, not just the plain 500%, by the way. Running a named MWD is like painting a target o...
- by Ordo Abchao - at 2004.08.24 03:08:00
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17. Frigate MWD Petition - in Ships and Modules [original thread]
Originally by: OrbitalEffect Originally by: Harry Voyager Phased Monopropellant I Hydrazine Boosters... Named MWD? That's a 525% signature boost, not just the plain 500%, by the way. Running a named MWD is like painting a target o...
- by Ordo Abchao - at 2004.08.24 03:08:00
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18. Frigate MWD Petition - in Ships and Modules [original thread]
Originally by: Cruz Originally by: Lansfear Originally by: Cruz Originally by: Spec 593357629 lost my interceptor today Because of MWD penalty. Orbiting at 20k with mwd and warp diruptor. so to keep target scrambl...
- by Ordo Abchao - at 2004.08.23 05:50:00
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19. Frigate MWD Petition - in Ships and Modules [original thread]
Originally by: Cruz Originally by: Lansfear Originally by: Cruz Originally by: Spec 593357629 lost my interceptor today Because of MWD penalty. Orbiting at 20k with mwd and warp diruptor. so to keep target scrambl...
- by Ordo Abchao - at 2004.08.23 05:50:00
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20. Frigate MWD Petition - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 19/08/2004 06:38:36 I feel that there is no need to explain in detail that having a MWD on frigate should not be a no-brainer module as it is now. Right now you fit a mwd, or you dont fight. Bec...
- by Ordo Abchao - at 2004.08.20 19:21:00
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